EntityView.h file
Namespaces
- namespace Internal
- Engine-internal global counters. Do not access directly from gameplay code.
Classes
- class EntityView
-
template<typename T>struct IsEntityView
-
template<template<FieldWidth> class Derived, FieldWidth WIDTH>struct IsEntityView<EntityView<Derived, WIDTH>>
Typedefs
-
template<template<FieldWidth> class CLASS, template<typename, FieldWidth> class SUPER = EntityView, FieldWidth WIDTH = FieldWidth::using InheritableBase = SUPER<CLASS<WIDTH>, WIDTH>
Scalar> -
template<typename CLASS, template<typename, FieldWidth> class SUPER = EntityView, FieldWidth WIDTH = FieldWidth::using FinalBase = SUPER<CLASS, WIDTH>
Scalar>