Files
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dir /home/runner/work/TrinyxEngine/TrinyxEngine/docs
- dir architecture
- dir editor
- dir gameplay
- dir getting-started
- dir math-and-determinism
- dir networking
- dir reference
- dir rendering
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dir Editor
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dir Public
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dir Panels
- file ComponentGeneratorPanel.h
- file ConstructEditorWindow.h
- file ContentBrowserPanel.h
- file DebuggerPanel.h
- file DetailsPanel.h
- file EngineStatsPanel.h
- file EntityEditorWindow.h
- file LogPanel.h
- file NodeScriptPanel.h
- file PrefabEditorWindow.h
- file WorldOutlinerPanel.h
- file AssetDatabase.h
- file EditorContext.h
- file EditorPanel.h
- file EditorState.h
- file NodeGraphCanvas.h
- file TnxPalette.h
- file TnxStyle.h
- file TnxWidgets.h
- file TrinyxParser.h
- file UndoCommand.h
- file WorldViewport.h
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dir Panels
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dir Public
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dir Runtime
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dir Animation
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dir Public
- file AnimConstruct.h
- file AnimTypes.h
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dir Public
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dir Assets
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dir Private
- file AnimationManager.h
- file MeshManager.h
- file SkeletonManager.h
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dir Public
- file AnimationAsset.h
- file AssetRegistry.h
- file AssetTypes.h
- file MeshAsset.h
- file MeshImporter.h
- file SkeletonAsset.h
- file SkeletonImporter.h
- file VertexFormat.h
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dir Private
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dir Audio
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dir Private
- file AudioInternal.h
- file AudioManager.h
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dir Public
- file Audio.h
- file AudioAsset.h
- file AudioHandle.h
- file AudioTypes.h
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dir Private
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dir Camera
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dir Public
- file CameraInputMix.h
- file CameraManager.h
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dir Public
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dir Components
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dir Public
- file CacheSlotMeta.h
- file CAnimBase.h
- file CAnimBlend.h
- file CAnimBlendV.h
- file CAnimLayer.h
- file CCameraLayer.h
- file CColor.h
- file CForces.h
- file CJoltBody.h
- file CMeshRef.h
- file CNodeTransform.h
- file CRigidBody.h
- file CRotation.h
- file CScale.h
- file CShape.h
- file CSkeletonRef.h
- file CSpawnInfo.h
- file CTransform.h
- file CTranslation.h
- file CVelocity.h
- file CVisualTransform.h
- file CVolume.h
- file ScriptComponent.h
- file ScriptRegistry.h
- file TemporalFlagBits.h
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dir Public
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dir Construct
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dir Public
- file Body.h
- file Construct.h
- file ConstructBatch.h
- file ConstructRegistry.h
- file ConstructView.h
- file Owned.h
- file PlayerConstruct.h
- file TickGroup.h
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dir Public
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dir Containers
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dir Public
- file FixedBitset.h
- file FlatMap.h
- file TrinyxMPMCRing.h
- file TrinyxMPSCRing.h
- file TrinyxRingBase.h
- file TrinyxSPMCRing.h
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dir Public
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dir Core
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dir Public
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dir Policies
- file FramePolicy.h
- file NetPolicy.h
- file RollbackImpl.h Template method bodies for
RollbackSim. - file RollbackPolicy.h
- file EngineAnnotations.h
- file EngineConfig.h
- file Events.h
- file GameManager.h
- file Globals.h
- file LogicThread.h
- file LogicThreadBase.h
- file StreamingManager.h
- file StreamingTypes.h
- file TrinyxEngine.h
- file TrinyxMinimal.h
- file Types.h
- file World.h
- file WorldBase.h
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dir Policies
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dir Public
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dir ECS
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dir Public
- file ComponentView.h
- file EntityBuilder.h
- file EntityInvoke.h
- file EntityMeta.h
- file EntityView.h
- file FieldMeta.h
- file FieldProxy.h
- file RegistryTypes.h
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dir Public
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dir Entities
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dir Public
- file ECamera.h
- file ECameraNode.h
- file EInstanced.h
- file EInterpEntity.h
- file EPlayer.h
- file EPlayerCharacter.h
- file EPoint.h
- file ESkeletalEntity.h
- file ESpawnPoint.h
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dir Public
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dir Flow
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dir Public
- file FlowManager.h
- file FlowManagerBase.h
- file FlowState.h
- file GameMode.h
- file Soul.h
- file WithLobby.h
- file WithSpawnManagement.h
- file WithTeamAssignment.h
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dir Public
- dir Input
- dir Logging
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dir Math
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dir Public
- file CurveHandle.h
- file FastTrig.h
- file FieldMath.h
- file Fixed32.h
- file FixedMath.h
- file FixedTrig.h
- file QuatMath.h
- file SIMDTraits.h
- file SimFloat.h
- file SimFrame.h
- file VecMath.h
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dir Public
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dir Memory
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dir Public
- file Archetype.h
- file Chunk.h
- file ConstructRecord.h
- file DefragSystem.h
- file EntityRecord.h
- file MemoryDefines.h
- file PagedMap.h
- file Registry.h
- file Signature.h
- file TemporalComponentCache.h
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dir Public
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dir Net
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dir Public
- file AuthorityNet.h
- file AuthoritySim.h
- file GNSContext.h
- file NetChannel.h
- file NetConnectionManager.h
- file NetDelta.h
- file NetThreadBase.h
- file NetTypes.h
- file OwnerNet.h
- file OwnerSim.h
- file PIENetThread.h
- file PlayerInputLog.h
- file ReplicationSystem.h
- file RPC.h
- file ServerClientChannel.h
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dir Public
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dir Physics
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dir Public
- file JoltCharacter.h
- file JoltJobSystemAdapter.h
- file JoltLayers.h
- file JoltPhysics.h
- file PhysicsEvents.h
- file PhysicsTypes.h
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dir Public
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dir Profiling
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dir Public
- file Profiler.h
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dir Public
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dir Reflection
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dir Public
- file ReflectionRegistry.h
- file Schema.h
- file SchemaReflector.h
- file SchemaValidation.h
- file TnxName.h
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dir Public
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dir Rendering
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dir Private
- file FramePacer.h
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dir Public
- file Aftermath.h
- file CompiledShaders.h
- file CubeMesh.h
- file EditorRenderer.h
- file GameplayRenderer.h
- file GpuFrameData.h
- file RendererCore.h
- file SkinningPass.h
- file SnapshotBuffer.h
- file VulkanContext.h
- file VulkanDebug.h
- file VulkanInclude.h
- file VulkanMemory.h
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dir Private
- dir Serialization
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dir Threading
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dir Public
- file ThreadPinning.h
- file TrinyxJobs.h
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dir Public
- file APIGroups.h
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dir Animation