Runtime/Assets/Public/MeshAsset.h file

Classes

struct TnxMeshHeader
struct MeshAsset

Functions

auto SaveMeshAsset(const MeshAsset& asset, const std::string& path) -> bool
auto LoadMeshAsset(MeshAsset& outAsset, const std::string& path) -> bool

Variables

uint32_t TnxMeshMagic constexpr
uint32_t TnxMeshVersion constexpr
uint32_t TnxMeshFlag_Skinned constexpr