MeshAsset.h file
Classes
- struct TnxMeshHeader
- struct MeshAsset
Functions
- auto SaveMeshAsset(const MeshAsset& asset, const std::string& path) -> bool
- auto LoadMeshAsset(MeshAsset& outAsset, const std::string& path) -> bool
Variables
- uint32_t TnxMeshMagic constexpr
- uint32_t TnxMeshVersion constexpr
- uint32_t TnxMeshFlag_Skinned constexpr