Runtime/Assets/Public/MeshImporter.h file

Functions

auto ImportGLTF(const std::string& srcPath, const std::string& outPath) -> bool
auto ImportGLTFToAsset(const std::string& srcPath, MeshAsset& outAsset) -> bool

Function documentation

bool ImportGLTF(const std::string& srcPath, const std::string& outPath)

Import a glTF file and write the result as .tnxmesh binary. Returns true on success.

bool ImportGLTFToAsset(const std::string& srcPath, MeshAsset& outAsset)

Import a glTF file into a MeshAsset in memory (no file write). Returns true on success.