Runtime/Input/Public/SimCommandBlock.h file

Classes

struct SimCommandBlock
struct QueuedSimCommand
A command waiting in a world's queue for the next frame the simulation runs.

Variables

uint8_t SimCommandBudget constexpr
Bytes of commands one player can send in one frame. What doesn't fit waits for the next.
uint8_t SimCommandHeaderBytes constexpr
Per command, before its bytes: type ID and size.