Runtime/Math/Public/SimFloat.h file

Classes

template<>
struct SimFloatImpl<float>
template<>
struct SimFloatImpl<Fixed32>
template<>
struct SimFloatImpl<FixedUnit>

Typedefs

using SimFloat = SimFloatImpl<float>
using SimUnit = SimFloatImpl<float>

Functions

template<typename T>
__attribute__((always_inline)) SimFloatImpl< T > operator+(SimFloatImpl< T > a
__attribute__((always_inline)) SimFloatImpl< Fixed32 > operator*(SimFloatImpl< FixedUnit > a
auto SimFloatImpl<T>(std::fmod(a.value, b.value)) -> else return

Variables

SimFloatImpl<T> b
return a