TrinyxEngine | Data-oriented game engine for competitive multiplayer
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#include <Runtime/Entities/Public/ESkeletalEntity.h>
template<template<FieldWidth> class Derived, FieldWidth WIDTH = FieldWidth::Scalar>
ESkeletalEntity class

Contents

  • Reference
    • Base classes
    • Derived classes
    • Public functions
    • Public variables

Base classes

template<template<FieldWidth> class Derived, FieldWidth WIDTH = FieldWidth::Scalar>
class EInterpEntity<Derived, FieldWidth::Scalar>

Derived classes

template<FieldWidth WIDTH = FieldWidth::Scalar>
class EPlayerCharacter

Public functions

void Initialize()
void PostPhysics(SimFloat dt)

Public variables

CMeshRef<WIDTH> Mesh
CColor<WIDTH> Color
CScale<WIDTH> Scale
CSkeletonRef<WIDTH> SkeletonRef
CAnimBase<WIDTH> AnimBase
CAnimLayer<WIDTH> AnimLayer
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    TrinyxEngine — data-oriented engine for competitive multiplayer.
    Generated from source. See the GitHub repository.