ESkeletalEntity class
Base classes
Derived classes
-
template<FieldWidth WIDTH = FieldWidth::class EPlayerCharacter
Scalar>
Public functions
- void Initialize()
- void PostPhysics(SimFloat dt)
Public variables
- CMeshRef<WIDTH> Mesh
- CColor<WIDTH> Color
- CScale<WIDTH> Scale
- CSkeletonRef<WIDTH> SkeletonRef
- CAnimBase<WIDTH> AnimBase
- CAnimLayer<WIDTH> AnimLayer