TextureSlots class
Public static variables
- static uint32_t InvalidSlot constexpr
Constructors, destructors, conversion operators
- TextureSlots(uint32_t capacity, uint32_t recycleFrames)
recycleFrames:how many AdvanceFrame calls a freed index waits before reuse.
Public functions
- auto Allocate() -> uint32_t
- The lowest index never used, or one whose wait is over. InvalidSlot if the table is full.
- void Free(uint32_t index)
- Give an index back. It cannot be allocated again until it has waited out the window.
- void AdvanceFrame(std::vector<uint32_t>* released = nullptr)
- auto LiveCount() const -> uint32_t
- auto PendingCount() const -> uint32_t
Function documentation
void TextureSlots:: AdvanceFrame(std::vector<uint32_t>* released = nullptr)
End of a frame. Indices whose wait is over are appended to released (if given) and become allocatable.