WithSpawnManagement class

Public static variables

static uint8_t MixinID constexpr

Constructors, destructors, conversion operators

~WithSpawnManagement() defaulted virtual
WithSpawnManagement() protected

Public functions

auto GetCharacterPrefab(const Soul& soul) const -> int64_t pure virtual
auto ValidateSpawn(const Soul& soul, const PlayerBeginRequestPayload& req) -> bool virtual
void OnSpawnConfirmed(Soul& soul, ConstructRef bodyRef) virtual
void OnSpawnLost(Soul& soul) virtual