WithSpawnManagement class
Public static variables
- static uint8_t MixinID constexpr
Constructors, destructors, conversion operators
- ~WithSpawnManagement() defaulted virtual
- WithSpawnManagement() protected
Public functions
- auto GetCharacterPrefab(const Soul& soul) const -> int64_t pure virtual
- auto ValidateSpawn(const Soul& soul, const PlayerBeginRequestPayload& req) -> bool virtual
- void OnSpawnConfirmed(Soul& soul, ConstructRef bodyRef) virtual
- void OnSpawnLost(Soul& soul) virtual