EditorStats namespace
#include <Editor/Public/EditorStats.h>
Functions
-
void Build(GGUI::
UI& ui) -
void Status(GGUI::
UI& ui) - The status bar's part: the Brain, the Encoder, and the GPU, in a line.
- void Refresh(const EditorState& state)
- Read what isn't in EngineStats. Once a frame; the panel is rebuilt at most ten times a second.