QuatMath namespace
Classes
-
template<FieldWidth WIDTH>struct QuatLocal
Functions
-
template<FieldWidth WIDTH>__attribute__((always_inline)) QuatLocal< WIDTH > Load(const FloatProxy< WIDTH > &qx
-
auto constexpr(WIDTH = =FieldWidth::
Scalar) -> if constexpr - Store<WIDTH>(qx, qy, qz, qw, r)
Variables
- const FloatProxy<WIDTH>& qy
- const FloatProxy<WIDTH> const FloatProxy<WIDTH>& qz
- const FloatProxy<WIDTH> const FloatProxy<WIDTH> const FloatProxy<WIDTH>& qw
- else
- q x
- q y
- q z
- q w
- return q
- SimFloat bx
- SimFloat SimFloat by
- SimFloat SimFloat SimFloat bz
- SimFloat SimFloat SimFloat SimFloat bw
- const T::VecType Bx
- const T::VecType By
- const T::VecType Bz
- const T::VecType Bw
- return r
- FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat ax
- FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat SimFloat ay
- FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat SimFloat SimFloat az
- FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat SimFloat SimFloat SimFloat angle
- const SimFloat s
- const SimFloat c