QuatMath namespace

Classes

template<FieldWidth WIDTH>
struct QuatLocal

Functions

template<FieldWidth WIDTH>
__attribute__((always_inline)) QuatLocal< WIDTH > Load(const FloatProxy< WIDTH > &qx
auto constexpr(WIDTH = =FieldWidth::Scalar) -> if constexpr
Store<WIDTH>(qx, qy, qz, qw, r)

Variables

const FloatProxy<WIDTH>& qy
const FloatProxy<WIDTH> const FloatProxy<WIDTH>& qz
const FloatProxy<WIDTH> const FloatProxy<WIDTH> const FloatProxy<WIDTH>& qw
else
q x
q y
q z
q w
return q
SimFloat bx
SimFloat SimFloat by
SimFloat SimFloat SimFloat bz
SimFloat SimFloat SimFloat SimFloat bw
const T::VecType Bx
const T::VecType By
const T::VecType Bz
const T::VecType Bw
return r
FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat ax
FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat SimFloat ay
FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat SimFloat SimFloat az
FloatProxy<WIDTH> FloatProxy<WIDTH> FloatProxy<WIDTH> SimFloat SimFloat SimFloat SimFloat angle
const SimFloat s
const SimFloat c