TnxWidgets namespace
#include <Editor/Public/TnxWidgets.h>
Enums
Functions
- void TierBadge(Tier tier)
- void Chip(const char* label, ChipStyle style = ChipStyle::Default, bool mono = true)
- void Kbd(const char* label)
- void PanelHeader(const char* icon, const char* title, std::function<void()> right = {})
- auto FieldFloat(const char* label, float* v, const char* unit = nullptr, float labelW = 90.f) -> bool
- auto FieldVec3(const char* label, float v[3], float labelW = 90.f) -> bool
- auto FieldBool(const char* label, bool* v, float labelW = 90.f) -> bool
- auto FieldInt(const char* label, int* v, const char* unit = nullptr, float labelW = 90.f) -> bool
- auto Button(const char* label, ImVec2 size = {0, 0}) -> bool
- auto ButtonPrimary(const char* label, ImVec2 size = {0, 0}) -> bool
- auto ButtonYellow(const char* label, ImVec2 size = {0, 0}) -> bool
- auto ButtonGhost(const char* label, ImVec2 size = {0, 0}) -> bool
- auto ButtonIconGhost(const char* icon) -> bool
- void FrameBudgetBar(const char* label, const char* freqHz, float usedMs, float budgetMs, ImVec4 color, const char* note = nullptr)