TrinyxEngine | Data-oriented game engine for competitive multiplayer
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#include <Runtime/Components/Public/CRigidBody.h>
template<FieldWidth WIDTH = FieldWidth::Scalar>
CRigidBody struct

Contents

  • Reference
    • Base classes
    • Public variables

Base classes

template<template<FieldWidth> class Derived, FieldWidth WIDTH = FieldWidth::Scalar>
struct ComponentView<CRigidBody, FieldWidth::Scalar>

Public variables

FloatProxy<WIDTH> VelX
FloatProxy<WIDTH> VelY
FloatProxy<WIDTH> VelZ
FloatProxy<WIDTH> AngVelX
FloatProxy<WIDTH> AngVelY
FloatProxy<WIDTH> AngVelZ
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    TrinyxEngine — data-oriented engine for competitive multiplayer.
    Generated from source. See the GitHub repository.