ConnectionInfo struct

Public functions

auto GetFrameOffset() const -> int32_t
auto ToClientFrame(uint32_t serverFrame) const -> uint32_t
auto ToServerFrame(uint32_t clientFrame) const -> uint32_t

Public variables

HSteamNetConnection Handle
uint8_t OwnerID
uint32_t NextSeqOut
uint32_t LastSeqIn
uint32_t AckBitfield
SimFloat RTT_ms
uint32_t ServerFrameAtHandshake
uint32_t ClientLocalFrameAtHandshake
uint32_t InputLead
uint8_t ClockSyncProbesSent
uint8_t ClockSyncProbesRecvd
double LastHeartbeatTime
ClientRepState RepState
bool bConnected
bool bAuthoritySide
bool bOwnerInitiated
bool bInitialSpawnFlushed
bool bInitialConstructFlushed
uint32_t LastServerAckedFrame
uint32_t LastAckedClientFrame
PredictionLedger Predictions
uint64_t PlayerBeginSentAt