ConnectionInfo struct
Public functions
- auto GetFrameOffset() const -> int32_t
- auto ToClientFrame(uint32_t serverFrame) const -> uint32_t
- auto ToServerFrame(uint32_t clientFrame) const -> uint32_t
Public variables
- HSteamNetConnection Handle
- uint8_t OwnerID
- uint32_t NextSeqOut
- uint32_t LastSeqIn
- uint32_t AckBitfield
- SimFloat RTT_ms
- uint32_t ServerFrameAtHandshake
- uint32_t ClientLocalFrameAtHandshake
- uint32_t InputLead
- uint8_t ClockSyncProbesSent
- uint8_t ClockSyncProbesRecvd
- double LastHeartbeatTime
- ClientRepState RepState
- bool bConnected
- bool bAuthoritySide
- bool bOwnerInitiated
- bool bInitialSpawnFlushed
- bool bInitialConstructFlushed
- uint32_t LastServerAckedFrame
- uint32_t LastAckedClientFrame
- PredictionLedger Predictions
- uint64_t PlayerBeginSentAt