GGInputAction struct
#include <GGUI/Public/UIActions.h>
Something a key or gamepad button does: its name, title, and default bindings. Declared as a constant; the strings must outlive every use.
Public functions
Public variables
- std::string_view Name
- tag, widest scope first: "Editor.Scene.Open"
- std::string_view Title
- localised
- std::string_view Tooltip
- localised
- GGChord Default
- its primary chord by default
- GGChord Alternate
- a second chord it has by default; none if not given
- GGPad Pad
- its gamepad button by default; none if not given