EntityDoc struct
One open Entity type in the editor — component list + spawn-init graph.
Public types
- struct ComponentEntry
Constructors, destructors, conversion operators
- EntityDoc(const char* typeName, const char* filePath = nullptr) explicit
Public variables
- std::string TypeName
- std::string FilePath
- std::vector<ComponentEntry> Components
- NodeGraphCanvas SpawnGraph
- Spawn initializer graph — sets default field values.
- char OutputPath
- char StatusMsg
- bool bStatusError