EntityDoc struct
One open Entity type in the editor — component list + spawn-init graph.
Constructors, destructors, conversion operators
- EntityDoc(const char* typeName, const char* filePath = nullptr) explicit
Public variables
- uint32_t ID
- stable while it is open: what handlers find it by
- std::string TypeName
- std::string FilePath
- std::vector<std::string> Components
- component type names
- NodeGraphCanvas SpawnGraph
- Spawn initializer graph — sets default field values.