EntityDoc struct

One open Entity type in the editor — component list + spawn-init graph.

Constructors, destructors, conversion operators

EntityDoc(const char* typeName, const char* filePath = nullptr) explicit

Public variables

uint32_t ID
stable while it is open: what handlers find it by
std::string TypeName
std::string FilePath
std::vector<std::string> Components
component type names
NodeGraphCanvas SpawnGraph
Spawn initializer graph — sets default field values.