EntityDoc struct

One open Entity type in the editor — component list + spawn-init graph.

Public types

struct ComponentEntry

Constructors, destructors, conversion operators

EntityDoc(const char* typeName, const char* filePath = nullptr) explicit

Public variables

std::string TypeName
std::string FilePath
std::vector<ComponentEntry> Components
NodeGraphCanvas SpawnGraph
Spawn initializer graph — sets default field values.
char OutputPath
char StatusMsg
bool bStatusError