EntitySpawnPayload struct
#include <Runtime/Net/Public/NetTypes.h>
Public static variables
- static uint32_t FlagsMask constexpr
- static uint32_t GenerationMask constexpr
Public static functions
- static auto Pack(uint32_t flagBits, uint32_t generation) -> int32_t
- static auto GetFlags(int32_t spawnFlags) -> int32_t
- static auto GetGeneration(int32_t spawnFlags) -> uint16_t