EntitySpawnPayload struct

Public static variables

static uint32_t FlagsMask constexpr
static uint32_t GenerationMask constexpr

Public static functions

static auto Pack(uint32_t flagBits, uint32_t generation) -> int32_t
static auto GetFlags(int32_t spawnFlags) -> int32_t
static auto GetGeneration(int32_t spawnFlags) -> uint16_t

Public variables

uint32_t NetHandle
uint32_t Manifest
SimFloat PosX
SimFloat PosY
SimFloat PosZ
SimFloat RotQx
SimFloat RotQy
SimFloat RotQz
SimFloat RotQw
SimFloat ScaleX
SimFloat ScaleY
SimFloat ScaleZ
SimFloat ColorR
SimFloat ColorG
SimFloat ColorB
SimFloat ColorA
uint32_t MeshID
int32_t SpawnFlags