TrinyxEngine | Data-oriented game engine for competitive multiplayer
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EntityTransformCorrection struct
#include <Runtime/ECS/Public/RegistryTypes.h>

Contents

  • Reference
    • Public variables

Public variables

uint32_t NetHandle
uint32_t ClientFrame
SimFloat PosX
SimFloat PosY
SimFloat PosZ
SimFloat RotQx
SimFloat RotQy
SimFloat RotQz
SimFloat RotQw
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    TrinyxEngine — data-oriented engine for competitive multiplayer.
    Generated from source. See the GitHub repository.