DropEvent struct
#include <GGUI/Public/UIDragDrop.h>
A drag over, or dropped on, a target.
Public variables
- float X
- the pointer, in document space
- float Y
- the pointer, in document space
- float LocalX
- the pointer, from the target's top left
- float LocalY
- the pointer, from the target's top left
- float Width
- the target's width
- float Height
- the target's height
- NodeHandle Source
- drag source, if still alive
- NodeHandle Current
- the target
- const void* Payload
- the dragged value