GGUI::GGReferenceResolver struct

Finds an asset's current name from its persistent ID, so a file that references assets by ID ({ "guid": "...", "name": "StatBar" }) keeps working when they are renamed. Set by the host.

Public variables

void* Owner
bool(* Resolve
The current name of the asset with ID guid. False if there is none.

Variable documentation

void* GGUI::GGReferenceResolver::Owner

passed to Resolve