GGTrack struct
#include <GGUI/Public/UIAnimation.h>
One property of one element over time: keys, or a curve.
Public variables
- std::string Element
- in a widget asset, the element it animates; empty: the one the clip is on
- GGAnimated Property
- what it animates
- std::vector<GGKeyframe> Keys
- std::shared_ptr<const CurveDataOf<float>> Curve
- Or a curve it plays (a curve asset, Curve.h): its value times CurveScale, its time stretched by CurveStretch. Numbers only.
- float CurveScale
- the curve's values times this
- float CurveStretch
- the curve's time times this
Variable documentation
std::vector<GGKeyframe> GGUI:: GGTrack:: Keys
by time