GGWidgetInput struct
#include <GGUI/Public/UIWidgetAsset.h>
What a use gives an asset: { { "Value", binding }, { "Max", 100.0f } }.
Constructors, destructors, conversion operators
- GGWidgetInput(const char* name, GGInputValue value)
- Input
namegivenvalue. - GGWidgetInput(TnxName name, GGInputValue value)
- The same, by name.
Public variables
- TnxName Name
- the input or context it gives
- GGInputValue Value
- what it gives
Friends
- auto operator==(const GGWidgetInput& a, const GGWidgetInput& b) -> bool
- the same name and value