GGUI::GGWidgetInput struct

What a use gives an asset: { { "Value", binding }, { "Max", 100.0f } }.

Constructors, destructors, conversion operators

GGWidgetInput(const char* name, GGInputValue value)
Input name given value.
GGWidgetInput(TnxName name, GGInputValue value)
The same, by name.

Public variables

TnxName Name
the input or context it gives
GGInputValue Value
what it gives

Friends

auto operator==(const GGWidgetInput& a, const GGWidgetInput& b) -> bool
the same name and value