KeyEvent struct
#include <GGUI/Public/UIEvents.h>
A key, as a key handler hears it.
Public functions
- void Pass() const
- Let the key continue: to the next ancestor's handler, then the focused widget's own handling, then focus navigation.
Public variables
- UIKey Key
- which key
- uint16_t Mods
- UIMods.
- bool bRepeat
- auto-repeat
- NodeHandle Target
- the focused element
- NodeHandle Current
- the element whose handler is running