ListProps struct
#include <GGUI/Public/DataSource.h>
Properties of ui.List.
Public variables
- float Gap
- GGSize Width
- Anything but Fit makes every row as wide as the list, so row content can fill it (e.g. a full-width highlight).
- std::string_view Class
- float RowHeight
- Fixed row height. Enables virtualisation: only visible rows are built, the list scrolls, and it can hold any number of items. 0: every row is built and sized to its content.
- GGSize Height
- Fit with a RowHeight means fill the available space.
- ItemSet* Selected
- Selection set. With one, rows are selectable by pointer and keyboard, and every view given the same set shows the same selection.
- GGSelect Select
- how many rows can be selected
- GGSort Sort
- ItemMoveFn OnMove
- With one, rows can be dragged onto other rows.
- HandlerOf<ItemID> OnSelect
- The selection became this one item (needs a Selected set).
- HandlerOf<ItemID> OnActivate
- A row was double-clicked, or Enter (a gamepad's accept) pressed on it: open it, buy it.
Variable documentation
float GGUI:: ListProps:: Gap
between rows. Ignored with a RowHeight
std::string_view GGUI:: ListProps:: Class
its style classes
ItemMoveFn GGUI:: ListProps:: OnMove
With one, rows can be dragged onto other rows.
The callback is told what was dropped where: the dragged row, or every selected row if it was one of them (UIDragDrop.h). The owner moves the data; the list follows its source.