GGUI::NodeStorageListener struct

Notified of every tree change, whoever makes it. Anything keeping per-node rows beside the storage listens here to reset them.

Public variables

void* Context
void(* Created
The slot may have held a different node before.
void(* Destroying
Called for each node of a subtree being destroyed, while its handle is still valid.
void(* ChildrenChanged
Children were added, removed, or reordered.

Variable documentation

void* GGUI::NodeStorageListener::Context

passed to each function