NodeStorageListener struct
#include <GGUI/Public/NodeStorage.h>
Notified of every tree change, whoever makes it. Anything keeping per-node rows beside the storage listens here to reset them.
Public variables
- void* Context
- void(* Created
- The slot may have held a different node before.
- void(* Destroying
- Called for each node of a subtree being destroyed, while its handle is still valid.
- void(* ChildrenChanged
- Children were added, removed, or reordered.
Variable documentation
void* GGUI:: NodeStorageListener:: Context
passed to each function