PaintStats struct
#include <GGUI/Public/Paint.h>
What one paint did.
Public variables
- uint32_t NodesPainted
- nodes that produced at least one primitive
- uint32_t NodesCulled
- visible nodes entirely outside their clip
- uint32_t Primitives
- primitives drawn
- uint32_t NodesRepainted
- of NodesPainted: regenerated
- uint32_t NodesReused
- of NodesPainted: reused from the previous snapshot
- uint32_t PrimitivesChanged
- primitives written or removed since the previous snapshot