UIClip struct
#include <GGUI/Public/Paint.h>
One clip table entry: a document-space rect plus an offset applied to everything drawn under it.
A primitive is drawn at its position minus (MoveX, MoveY), clipped to the rect. A scrolling box's content draws under an entry holding its scroll offset, so scrolling rewrites one entry and no primitives. 48 bytes; the layout is shared with the shaders.
Public functions
Public variables
- float X
- the clip rect, document space
- float Y
- the clip rect, document space
- float Width
- the clip rect, document space
- float Height
- float MoveX
- Everything under it is drawn at M * position less (MoveX, MoveY), M = [A B; C D]: the scroll, zoom, and group transforms of the boxes it is in.
- float MoveY
- see MoveX
- float A
- see MoveX
- float B
- see MoveX
- float C
- see MoveX
- float D
- see MoveX
- float Unused
- padding to 48 bytes
Variable documentation
float GGUI:: UIClip:: Height
the clip rect, document space