#include <Runtime/Net/Public/NetTypes.h>
template<typename TDerived>
GameModeManifestPayload struct
Base classes
-
template<typename TDerived>struct BaseNetPayload<TDerived>
Public variables
- uint8_t SequenceID
- uint8_t ModeNameLength
- char ModeName
- uint8_t LevelNameLength
- char LevelName
- uint8_t MaxPlayers
- uint8_t _pad