#include <Runtime/Math/Public/QuatMath.h>
template<FieldWidth WIDTH>
QuatAccessor struct
Public types
-
using QL = QuatMath::
QuatLocal<WIDTH>
Constructors, destructors, conversion operators
- __attribute__((always_inline)) const
- __attribute__((always_inline))
- __attribute__((always_inline))
- __attribute__((always_inline))
- __attribute__((always_inline))
- __attribute__((always_inline)) void RotateAxisAngle(SimFloat ax
- __attribute__((always_inline))
- __attribute__((always_inline)) void Multiply(SimFloat bx
- Store(r)