template<FieldWidth WIDTH>
QuatAccessor struct

Public types

using QL = QuatMath::QuatLocal<WIDTH>

Constructors, destructors, conversion operators

__attribute__((always_inline)) const
__attribute__((always_inline))
__attribute__((always_inline))
__attribute__((always_inline))
__attribute__((always_inline))
__attribute__((always_inline)) void RotateAxisAngle(SimFloat ax
__attribute__((always_inline))
__attribute__((always_inline)) void Multiply(SimFloat bx
Store(r)

Public variables

FloatProxy<WIDTH>& qx
FloatProxy<WIDTH>& qy
FloatProxy<WIDTH>& qz
FloatProxy<WIDTH>& qw
SimFloat ay
SimFloat SimFloat az
SimFloat SimFloat SimFloat angle
SimFloat by
SimFloat SimFloat bz
SimFloat SimFloat SimFloat bw
auto r