SnapshotEntry struct

SnapshotBuffer: 1:1 mapping with sparse array components

This structure matches the layout we need for interpolation and can be directly copied from Transform + ColorData

Public functions

auto IsValid() -> bool

Public variables

float PositionX
float PositionY
float PositionZ
float RotQx
float RotQy
float RotQz
float RotQw
float ScaleX
float ScaleY
float ScaleZ
float _pad0
float ColorR
float ColorG
float ColorB
float ColorA