#include <Runtime/Math/Public/VecMath.h>
template<FieldWidth WIDTH>
Vec4Accessor struct
Public types
-
using VL = VecMath::
VecLocal<4, WIDTH> - using Val = typename VL::Val
Constructors, destructors, conversion operators
- __attribute__((always_inline)) const
Public variables
- FloatProxy<WIDTH>& x
- FloatProxy<WIDTH>& y
- FloatProxy<WIDTH>& z
- FloatProxy<WIDTH>& w