template<FieldWidth WIDTH>
Vec4Accessor struct

Public types

using VL = VecMath::VecLocal<4, WIDTH>
using Val = typename VL::Val

Constructors, destructors, conversion operators

__attribute__((always_inline)) const

Public variables

FloatProxy<WIDTH>& x
FloatProxy<WIDTH>& y
FloatProxy<WIDTH>& z
FloatProxy<WIDTH>& w