About
I'm Cody Pederson, a gameplay systems engineer. I work on engine architecture, gameplay systems, and the kind of performance problems that only show up at scale.
This site is where I write things down, mostly so I stop re-deriving the same conclusions, occasionally because someone else might find them useful.
What I write about
- Engine architecture and data-oriented design
- Gameplay systems, networking, and determinism
- Performance-minded C++
Elsewhere
The footer has the current list. Contact if you want to reach me directly.