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X64Tyko

About

I'm Cody Pederson, a gameplay systems engineer. I work on engine architecture, gameplay systems, and the kind of performance problems that only show up at scale.

This site is where I write things down, mostly so I stop re-deriving the same conclusions, occasionally because someone else might find them useful.

What I write about

  • Engine architecture and data-oriented design
  • Gameplay systems, networking, and determinism
  • Performance-minded C++

Elsewhere

The footer has the current list. Contact if you want to reach me directly.