Runtime/Core/Public/Types.h file

Namespaces

namespace TVecDetail
namespace Internal
Engine-internal global counters. Do not access directly from gameplay code.

Classes

template<typename VecType = SimFloat>
struct TVector3
3-component vector parameterized on a scalar type.
template<typename VecType = SimFloat>
struct TQuat
Unit quaternion parameterized on a scalar type.
template<typename MatType = SimFloat>
struct TMatrix4
4×4 column-major matrix parameterized on a scalar type.