Types.h file
Namespaces
- namespace TVecDetail
- namespace Internal
- Engine-internal global counters. Do not access directly from gameplay code.
Classes
-
template<typename VecType = SimFloat>struct TVector3
- 3-component vector parameterized on a scalar type.
-
template<typename VecType = SimFloat>struct TQuat
- Unit quaternion parameterized on a scalar type.
-
template<typename MatType = SimFloat>struct TMatrix4
- 4×4 column-major matrix parameterized on a scalar type.