#include <Runtime/Construct/Public/Body.h>
template<typename TEntity = EPlayer>
Body class
Base classes
-
template<typename Derived>class Construct<Body<EPlayer>>
Public static variables
- static ConstructLifetime Lifetime constexpr
Constructors, destructors, conversion operators
- Body() protected defaulted
Public functions
- void InitializeViews()
Public variables
- uint32_t OwnerNetHandle
- uint8_t OwnerID
- ConstructView<TEntity> View