TrinyxEngine | Data-oriented game engine for competitive multiplayer
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#include <Runtime/Entities/Public/EPoint.h>
template<FieldWidth WIDTH = FieldWidth::Scalar>
EPoint class

Contents

  • Reference
    • Base classes
    • Public functions
    • Public variables

Base classes

template<template<FieldWidth> class Derived, FieldWidth WIDTH = FieldWidth::Scalar>
class EntityView<EPoint, FieldWidth::Scalar>

Public functions

auto PrePhysics(SimFloat dt) -> FORCE_INLINE void

Public variables

CTransform<WIDTH> Transform
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    TrinyxEngine — data-oriented engine for competitive multiplayer.
    Generated from source. See the GitHub repository.