TrinyxEngine | Data-oriented game engine for competitive multiplayer
  1. Guides
  1. Modules
  2. Classes
  3. Namespaces
  4. Files

#include <Runtime/Components/Public/CTransform.h>
template<FieldWidth WIDTH = FieldWidth::Scalar>
CTransform struct

Contents

  • Reference
    • Base classes
    • Public static functions
    • Public variables

Base classes

template<template<FieldWidth> class Derived, FieldWidth WIDTH = FieldWidth::Scalar>
struct ComponentView<CTransform, FieldWidth::Scalar>

Public static functions

static auto GetTemporalIndex() -> uint8_t

Public variables

FloatProxy<WIDTH> PosX
FloatProxy<WIDTH> PosY
FloatProxy<WIDTH> PosZ
FloatProxy<WIDTH> RotQx
FloatProxy<WIDTH> RotQy
FloatProxy<WIDTH> RotQz
FloatProxy<WIDTH> RotQw
Vec3Accessor<WIDTH> Position
QuatAccessor<WIDTH> Rotation
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    TrinyxEngine — data-oriented engine for competitive multiplayer.
    Generated from source. See the GitHub repository.