EntityEditorWindow class
Dockable editor window for Entity types. Tab bar across the top — one tab per open EntityDoc. Per-tab layout: Component panel (left) | Spawn-init graph (centre) | Info (right).
Base classes
- class EditorPanel
Constructors, destructors, conversion operators
- EntityEditorWindow()
- ~EntityEditorWindow() defaulted override
Public functions
- void Draw(EditorState& state) override
- void OpenEntity(const char* typeName, const char* filePath = nullptr)
- Open (or focus) an Entity type by name. Parses filePath when provided.