EntityEditorWindow class
Editor for Entity types: a tab per open type, each with its components and its spawn graph.
Base classes
- class EditorPanel
Constructors, destructors, conversion operators
- EntityEditorWindow()
- ~EntityEditorWindow() defaulted override
Public functions
-
void Build(GGUI::
UI& ui) override - The panel's content.
- void OpenEntity(const char* typeName, const char* filePath = nullptr)
- Open (or focus) an Entity type by name. Parses filePath when provided.