EntityEditorWindow class

Dockable editor window for Entity types. Tab bar across the top — one tab per open EntityDoc. Per-tab layout: Component panel (left) | Spawn-init graph (centre) | Info (right).

Base classes

class EditorPanel

Constructors, destructors, conversion operators

EntityEditorWindow()
~EntityEditorWindow() defaulted override

Public functions

void Draw(EditorState& state) override
void OpenEntity(const char* typeName, const char* filePath = nullptr)
Open (or focus) an Entity type by name. Parses filePath when provided.