EntityEditorWindow class

Editor for Entity types: a tab per open type, each with its components and its spawn graph.

Base classes

class EditorPanel

Constructors, destructors, conversion operators

EntityEditorWindow()
~EntityEditorWindow() defaulted override

Public functions

void Build(GGUI::UI& ui) override
The panel's content.
void OpenEntity(const char* typeName, const char* filePath = nullptr)
Open (or focus) an Entity type by name. Parses filePath when provided.