EditorPanel class
#include <Editor/Public/EditorPanel.h>
Virtual base class for all editor panels. OOP is explicitly allowed in editor code — the ECS anti-virtual rules apply to engine components, not editor UI.
Derived classes
- class ComponentGeneratorPanel
- class ConstructEditorWindow
- class ContentBrowserPanel
- class DebuggerPanel
- class DetailsPanel
- class EngineStatsPanel
- class EntityEditorWindow
- class LogPanel
- class NodeScriptPanel
- class PrefabEditorWindow
- class WorldOutlinerPanel
Constructors, destructors, conversion operators
- EditorPanel(const char* title) explicit
- ~EditorPanel() defaulted virtual
Public functions
- void Tick(EditorState& state)
- void Draw(EditorState& state) pure virtual
- auto BeginPadded(ImGuiWindowFlags flags = 0) -> bool
Public variables
- const char* Title
- bool bVisible
- bool bForceMainViewport
Function documentation
bool EditorPanel:: BeginPadded(ImGuiWindowFlags flags = 0)
Begin() with horizontal WindowPadding=8 so content doesn't touch panel edges. PanelHeader draws edge-to-edge by using GetWindowPos() directly — padding only affects the content cursor below the header bar.