TrinyxEngine class
#include <Runtime/Core/Public/TrinyxEngine.h>
Public static functions
- static auto Get() -> TrinyxEngine&
- Singleton accessor — one engine instance per process.
Public variables
- Callback<void, WorldBase*> OnPlayStarted
- Fired when Play (Local) is clicked in the editor.
- Callback<void> OnPlayStopped
- Fired when Stop (Local) is clicked in the editor.
- WorldBase* InputTargetWorld
- When set,
PumpEventswrites input to this world instead ofDefaultWorld.
Variable documentation
WorldBase* TrinyxEngine:: InputTargetWorld
When set, PumpEvents writes input to this world instead of DefaultWorld.