UIImages class
Constructors, destructors, conversion operators
Public functions
- auto operator=(const UIImages&) -> UIImages& deleted
- void Initialize(TextureTable& textures)
- void Shutdown()
- Remove every texture this made. The table's own Shutdown frees them.
- void AddRoot(std::string_view directory)
- A directory paths are looked up in, after those added before it.
-
auto Load(std::string_view path) -> GGUI::
ImageID -
auto Named(std::string_view name) -> GGUI::
ImageID -
auto Create(uint32_t width,
uint32_t height,
const void* rgba) -> GGUI::
ImageID - An image from pixels: tightly packed RGBA8, sRGB, alpha not multiplied in.
-
auto AddRegion(GGUI::
ImageID image, uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> GGUI:: ImageID - A part of
image, in its pixels: one icon of an atlas. -
auto AddTarget(TextureIndex texture,
uint32_t width,
uint32_t height) -> GGUI::
ImageID - A render target someone else owns and draws into, already in the texture table.
-
void SetTarget(GGUI::
ImageID target, TextureIndex texture, uint32_t width, uint32_t height) -
auto WantedSize(GGUI::
ImageID target, uint32_t& width, uint32_t& height) const -> bool -
void Remove(GGUI::
ImageID image) - Stop showing
image. A file's texture is released; a target's stays its owner's. -
auto Source() const -> const GGUI::
ImageSource* - What documents use to describe their images.
-
void FollowViewports(std::span<const GGUI::
ViewportSize> viewports) - Record the viewports' sizes after a document's layout (UIContext::Viewports).
- auto Count() const -> uint32_t
Function documentation
GGUI:: ImageID UIImages:: Load(std::string_view path)
The image at path, loading it the first time. ImageID::None if there is no such file or it could not be read.
GGUI:: ImageID UIImages:: Named(std::string_view name)
The texture asset named name (as the Content Browser shows it), loading it the first time. ImageID::None, quietly, if there is none: rich text asks for pictures a game may not have drawn (Pad.Xbox.South). Documents asking for a "path" with no folder and no image extension get this.
void UIImages:: SetTarget(GGUI:: ImageID target,
TextureIndex texture,
uint32_t width,
uint32_t height)
The target was recreated, at another size or in another texture: documents showing it repaint, and lay out again if its size changed.
bool UIImages:: WantedSize(GGUI:: ImageID target,
uint32_t& width,
uint32_t& height) const
The size, in pixels, the viewport showing target was given by layout; false if no document lays one out. The target's owner resizes to it.