Gameplay Framework module

OOP layer over the ECS substrate: Construct<T>, ConstructView<TEntity>, Owned<T>, tick auto-registration, ConstructBatch dispatch.

Classes

struct ConstructViewRef
template<typename Derived>
class Construct

Defines

#define TNX_CONSTRUCT_LEVEL
#define TNX_CONSTRUCT_WORLD
#define TNX_CONSTRUCT_SESSION
#define TNX_CONSTRUCT_PERSISTENT

Define documentation