Gameplay Framework module
OOP layer over the ECS substrate: Construct<T>, ConstructView<TEntity>, Owned<T>, tick auto-registration, ConstructBatch dispatch.
Classes
- struct ConstructViewRef
-
template<typename Derived>class Construct
Defines
- #define TNX_CONSTRUCT_LEVEL
- #define TNX_CONSTRUCT_WORLD
- #define TNX_CONSTRUCT_SESSION
- #define TNX_CONSTRUCT_PERSISTENT
Define documentation
#define TNX_CONSTRUCT_LEVEL
#define TNX_CONSTRUCT_WORLD
#define TNX_CONSTRUCT_SESSION
#define TNX_CONSTRUCT_PERSISTENT