AssetID struct
#include <Runtime/Assets/Public/AssetTypes.h>
Public static functions
Public functions
- auto GetUUID() const -> int64_t
- auto GetType() const -> AssetType
- auto GetLoadPriority() const -> AssetLoadPriority
- auto GetPlatform() const -> AssetPlatform
- auto GetCompression() const -> AssetCompression
- auto GetFlags() const -> AssetFlags
- auto IsValid() const -> bool
- void SetType(AssetType t)
- void SetLoadPriority(AssetLoadPriority p)
- void SetPlatform(AssetPlatform p)
- void SetCompression(AssetCompression c)
- void SetFlags(AssetFlags f)
- void SetUUID(int64_t uuid)
- auto operator==(const AssetID& other) const -> bool
- auto operator!=(const AssetID& other) const -> bool
Public variables
- int64_t Raw