DesignerCost struct
#include <Editor/Public/WidgetDesigner.h>
What one instance of an asset takes, measured by building it in a document of its own.
Public variables
- bool bMeasured
- uint64_t Serial
- the asset text it was measured for (DesignerDoc::
PreviewSerial) - uint32_t Elements
- in the file
- uint32_t Nodes
- built, with the assets it uses
- uint32_t Bindings
- uint32_t States
- widgets' kept state
- float BuildMicros
- float LayoutMicros
- std::vector<std::pair<std::string, uint32_t>> PerElement
- nodes per element of this asset, most first