DesignerCost struct

What one instance of an asset takes, measured by building it in a document of its own.

Public variables

bool bMeasured
uint64_t Serial
the asset text it was measured for (DesignerDoc::PreviewSerial)
uint32_t Elements
in the file
uint32_t Nodes
built, with the assets it uses
uint32_t Bindings
uint32_t States
widgets' kept state
float BuildMicros
float LayoutMicros
std::vector<std::pair<std::string, uint32_t>> PerElement
nodes per element of this asset, most first