WidgetDesigner.h file
Namespaces
- namespace GGUI
Classes
- struct DesignerScreen
- The screen a HUD is shown on in the designer: its size in pixels and its DPI.
- struct DesignerPick
- What the palette drags: an element type, or a widget asset to use.
- struct DesignerCost
- What one instance of an asset takes, measured by building it in a document of its own.
- struct DesignerCurve
- A curve asset being edited from the designer: its file, kept as written.
- struct DesignerDoc
- One widget asset open in the designer.
- struct DesignerDoc::PreviewRead
- A context field the asset reads, found as the game's are, and where its preview value is.
- struct DesignerDoc::CanvasLine
- struct DesignerDoc::MovedPlace
- The Places a move takes: the selected ones, if it began on one of them; and where each was.
- struct DesignerGraphLine
- class WidgetDesigner
Typedefs
-
using DesignerElement = GGUI::
GGWidgetFile:: Element - An element of an open asset, as its file has it (UIWidgetFile.h).