GGUI::GGClip struct

Tracks played together over a length of time, and what it does at times along it.

Public types

struct Event
What it does at a time: the document runs the action the clip was declared with at that index, once each time playing passes it (either way, bouncing). Posing a clip runs nothing.

Public variables

float Length
seconds
uint32_t Loops
times it plays; 0: forever
bool bBounce
every other play runs backwards
float Rate
how fast its time runs
std::vector<GGTrack> Tracks
std::vector<Event> Events
by time

Variable documentation

std::vector<GGTrack> GGUI::GGClip::Tracks

what it animates