GGInputDevice struct
#include <GGUI/Public/UITypes.h>
What the player is using: prompts show its keys or buttons.
Public variables
- bool bGamepad
- a gamepad, rather than a keyboard and mouse
- GGPadFamily Family
- with bGamepad
Friends
- auto operator==(const GGInputDevice&, const GGInputDevice&) -> bool defaulted
- every member equal