GGUI::GGSlotFill struct

Content for a slot of a used asset: { "Content", [=](UI& ui) { ... } }.

Public variables

TnxName Name
empty: the asset's only slot
ComponentFn Content
std::string Scope
The style scopes it is built in: those of whoever wrote it, not the asset it fills. Set by ui.Use and by assets.

Friends

auto operator==(const GGSlotFill&, const GGSlotFill&) -> bool defaulted
every member equal

Variable documentation

ComponentFn GGUI::GGSlotFill::Content

what is built in it