GGSlotFill struct
#include <GGUI/Public/UIWidgetAsset.h>
Content for a slot of a used asset: { "Content", [=](UI& ui) { ... } }.
Public variables
- TnxName Name
- empty: the asset's only slot
- ComponentFn Content
- std::string Scope
- The style scopes it is built in: those of whoever wrote it, not the asset it fills. Set by ui.Use and by assets.
Friends
- auto operator==(const GGSlotFill&, const GGSlotFill&) -> bool defaulted
- every member equal
Variable documentation
ComponentFn GGUI:: GGSlotFill:: Content
what is built in it