Element struct
#include <GGUI/Public/UIWidgetFile.h>
An element of the asset, as read out of the JSON.
Public variables
- ItemID ID
- its name's (IdOf)
- std::string Name
- unique in the asset
- std::string Kind
- its type, the asset it uses, or "slot"
- bool bUse
- it uses an asset (Kind is the asset)
- int Parent
- in Elements; the root has none
- std::vector<uint32_t> Children
- in Elements, in order
- std::vector<Step> Path
- from the file's top