UIWidgetFile.h file
A widget asset's file as a tree of its elements, for tools that edit it (the widget designer).
GGWidgetFile file; file.Root = JsonParse(text, { .bRelaxed = true, .bKeepComments = true }, &error); file.Read(); file.Insert(GGWidgetFile::NewElement("Label", false, file.FreeName("Label")), file.Elements[0].ID, GGDropPlace::Inside); std::string saved = GGWriteWidgetFile(file.Root);
Every edit changes the JSON and reads the tree again, so Elements always says what the file has. An element's ID is its name's: names are unique in an asset, and an ID stays the same while it moves.
Namespaces
- namespace GGUI
Classes
- class GGUI::GGWidgetFile
- A widget asset's JSON and the tree of elements read out of it.
- struct GGUI::GGWidgetFile::Step
- A step to an element in the JSON: a key of an object, then, if it is a list, an index.
- struct GGUI::GGWidgetFile::Element
- An element of the asset, as read out of the JSON.