ImageInfo struct
#include <GGUI/Public/Paint.h>
What an image is: its texture, its region within it, and its size.
An image is an ImageID (UITypes.h). The ImageSource that issues them describes each one. The engine's is backed by its texture table; tests supply their own.
Public variables
Friends
- auto operator==(const ImageInfo&, const ImageInfo&) -> bool defaulted
- every member equal